I started playing D&D in the summer I was 9 years old... which would be 1984. Before the end of that summer, unable to acquire actual D&D books, I started writing my own bizarre, 9-year-old's version of D&D. I didn't really stop making up games until high school. After a 4-5 year full-stop break from anything nerdy at all, I rejoined on AOL's TSR page circa 1996. There I met Sean K Reynolds, who later got me my first freelance d20 gig in 2001.
After writing a bunch of not-great work for a few d20 publishers and working as an editor for the local college's literary journal, I got my big break as an assistant editor for Dragon magazine. I honed my own game-design craft by helping other writers improve theirs, and as a result Wizards of the Coast invited me to co-write Complete Scoundrel with my fellow assistant editor, F. Wesley Schneider. That was pretty much a dream come true, and it was followed up with several smaller gigs with WotC and Paizo up until the end of 3.5D&D.
When Dragon ended and Paizo embarked on its own successful destiny, I also had the chance to write several full books for the Pathfinder Chronicles Campaign Setting, including my first (and so far only) full-length adventure.




