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Coding All-in-One For Dummies (For Dummies (Computers))
By:
Nikhil Abraham
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The Nature of Code (Paperback)
By:
Daniel Shiffman
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Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2)
By:
Peter Shirley
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Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
By:
Peter Shirley
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C++ Best Practices (Full Color Syntax Highlighting): 45ish Simple Rules with Specific Action Items for Better C++
By:
Jason Turner
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Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
By:
Joey de Vries
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Unreal Engine C++ the Ultimate Developer's Handbook: Learn C++ and Unreal Engine by Creating a Complete Action Game (Kindle Edition)
By:
Stephen Ulibarri
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Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
By:
Eric Lengyel
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Fundamentals of Software Architecture: An Engineering Approach (Paperback)
By:
Mark Richards
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The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)
By:
Jamis Buck
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Getting Clojure (Paperback)
By:
Russ Olsen
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Modern Vim: Craft Your Development Environment with Vim 8 and Neovim (ebook)
By:
Drew Neil
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Serious Cryptography: A Practical Introduction to Modern Encryption (Kindle Edition)
By:
Jean-Philippe Aumasson
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Crafting Interpreters (Paperback)
By:
Robert Nystrom
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Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
By:
Eric Lengyel
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Data-oriented design: software engineering for limited resources and short schedules (Paperback)
By:
Richard Fabian
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Fluent Python: Clear, Concise, and Effective Programming (Paperback)
By:
Luciano Ramalho
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Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14 (Paperback)
By:
Scott Meyers
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Effective Unit Testing (ebook)
By:
Lasse Koskela
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Designing Games: A Guide to Engineering Experiences (Paperback)
By:
Tynan Sylvester
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Game Programming Patterns (Paperback)
By:
Robert Nystrom
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Practical Vim: Edit Text at the Speed of Thought (Paperback)
By:
Drew Neil
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Quantum Computing: A Gentle Introduction (Scientific and Engineering Computation)
By:
Eleanor Rieffel
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Game Engine Architecture (Hardcover)
By:
Jason Gregory
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Clean Code: A Handbook of Agile Software Craftsmanship (Paperback)
By:
Robert C. Martin
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Real-Time Rendering, Third Edition (Hardcover)
By:
Tomas Akenine-Möller
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The Art of Game Design: A Book of Lenses (Paperback)
By:
Jesse Schell
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The Mythical Man-Month: Essays on Software Engineering (Paperback)
By:
Frederick P. Brooks Jr.
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Game Coding Complete (Paperback)
By:
Mike McShaffry
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How Linux Works: What Every Superuser Should Know (Paperback)
By:
Brian Ward
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
By:
David Kushner
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Effective Java (Paperback)
By:
Joshua Bloch
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Working Effectively with Legacy Code (Paperback)
By:
Michael C. Feathers
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The Pragmatic Programmer: From Journeyman to Master (Paperback)
By:
Andy Hunt
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Penguin Random House Python Crash Course (Paperback)
By:
Eric Matthes
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C# 7.0 in a Nutshell: The Definitive Reference (Paperback)
By:
Joseph Albahari
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Coding For Dummies (For Dummies (Computers))
By:
Nikhil Abraham
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Becoming a Better Programmer: A Handbook for People Who Care About Code (Paperback)
By:
Pete Goodliffe
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CompTIA A+ Complete Study Guide, Deluxe Edition (Hardcover)
By:
Quentin Docter
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PHP and MySQL Web Development (Developer's Library)
By:
Luke Welling
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Introduction to Algorithms (Hardcover)
By:
Thomas H. Cormen