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New Media Games Books Categories
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New Media Games Books Categories
New Media Games Categories Books List
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Cybertext Poetics: The Critical Landscape of New Media Literary Theory (International Texts in Critical Media Aesthetics)
By:
Markku Eskelinen
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Handmade Pixels: Independent Video Games and the Quest for Authenticity (Mit Press)
By:
Jesper Juul
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Simulation and Its Discontents (Simplicity: Design, Technology, Business, Life)
By:
Sherry Turkle
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Hyper/Text/Theory (Paperback)
By:
George P. Landow
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Real Games: What's Legitimate and What's Not in Contemporary Videogames (Playful Thinking)
By:
Mia Consalvo
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I Am Error: The Nintendo Family Computer / Entertainment System Platform (Platform Studies)
By:
Nathan Altice
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Inventing the Medium: Principles of Interaction Design as a Cultural Practice (Mit Press)
By:
Janet H. Murray
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Works of Game: On the Aesthetics of Games and Art (Playful Thinking)
By:
John Sharp
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Interactive Digital Narrative: History, Theory and Practice (Routledge Studies in European Communication Research and Education)
By:
Hartmut Koenitz
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Narrating Space / Spatializing Narrative: Where Narrative Theory and Geography Meet (Theory and Interpretation of Narrative)
By:
Marie-Laure Ryan
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Debugging Game History: A Critical Lexicon (Game Histories)
By:
Henry Lowood
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Avatars Of Story (Volume 17) (Electronic Mediations)
By:
Marie-Laure Ryan
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Life on the Screen: Identity in the Age of the Internet (Paperback)
By:
Sherry Turkle
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Making Sense: Cognition, Computing, Art, and Embodiment (Leonardo)
By:
Simon Penny
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A Play of Bodies: How We Perceive Videogames (Hardcover)
By:
Brendan Keogh
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Computers As Theatre (Paperback)
By:
Brenda Laurel
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Expressive Processing: Digital Fictions, Computer Games, and Software Studies (Hardcover)
By:
Noah Wardrip-Fruin
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Interactive Contemporary Art: Participation in Practice (International Library of Modern and Contemporary Art)
By:
Kathryn Brown
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First Person: New Media As Story, Performance, And Game (Mit Press)
By:
Noah Wardrip-Fruin
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Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Paperback)
By:
Janet H. Murray
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The Metainterface: The Art of Platforms, Cities, and Clouds (Hardcover)
By:
Christian Ulrik Andersen
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Hypertext 3.0: Critical Theory and New Media in an Era of Globalization (Parallax: Re-visions of Culture and Society)
By:
George P. Landow
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Achievement Relocked: Loss Aversion and Game Design (Hardcover)
By:
Geoffrey Engelstein
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Practicable: From Participation to Interaction in Contemporary Art (Leonardo)
By:
Samuel Bianchini
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How Games Move Us: Emotion by Design (Playful Thinking)
By:
Katherine Isbister
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Designing Information Technology in the Postmodern Age: From Method to Metaphor (Leonardo Books)
By:
Richard Coyne
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Uncertainty in Games (Playful Thinking)
By:
Greg Costikyan
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Recombinant Poetics: Emergent Meaning as Examined and Explored Within a Specific Generative Virtual Environment (Paperback)
By:
Bill Seaman
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Digital Witness: Revolutions in Design, Photography, and Film (Hardcover)
By:
Britt Salvesen
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Electronic Superhighway: From Experiments in Art and Technology to Art after the Internet (Paperback)
By:
Omar Kholeif
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Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)
By:
Julian Togelius
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Divining a Digital Future: Mess and Mythology in Ubiquitous Computing (Mit Press)
By:
Paul Dourish
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Cybertext: Perspectives on Ergodic Literature (Paperback)
By:
Espen J. Aarseth
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The Autobiography of Video: The Life and Times of a Memory Technology (Paperback)
By:
Ina Blom
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Blood, Sweat, and Pixels (Kindle Edition)
By:
Jason Schreier
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Transgression in Games and Play (The MIT Press)
By:
Kristine Jørgensen
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Artificial Intelligence: A Guide for Thinking Humans (Hardcover)
By:
Melanie Mitchell
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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)
By:
Marie-Laure Ryan
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Storyworlds across Media: Toward a Media-Conscious Narratology (Frontiers of Narrative)
By:
Marie-Laure Ryan
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Image Objects: An Archaeology of Computer Graphics (Hardcover)
By:
Jacob Gaboury
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Chromatic Algorithms: Synthetic Color, Computer Art, and Aesthetics after Code (Hardcover)
By:
Carolyn L. Kane
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Cosmotechnics: For a Renewed Concept of Technology in the Anthropocene (ebook)
By:
Yuk Hui
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Art and Cosmotechnics (Paperback)
By:
Yuk Hui
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Recursivity and Contingency (Media Philosophy Book 1)
By:
Yuk Hui
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New Dark Age: Technology and the End of the Future (Kindle Edition)
By:
James Bridle
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Zen & the Art of the Macintosh : Discoveries on the Path to Computer Enlightenment (Paperback)
By:
Michael Green
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Digital Mantras: The Language of Abstract and Virtual Worlds (Paperback)
By:
Steven R. Holtzman
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Closer: Performance, Technologies, Phenomenology (Leonardo)
By:
Susan Kozel