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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
By:
David Kushner
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Blood, Sweat, and Pixels (Kindle Edition)
By:
Jason Schreier
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The Art of Game Design: A Book of Lenses (Paperback)
By:
Jesse Schell
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Ready Player One (Ready Player One, #1)
By:
Ernest Cline
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The Hunger Games (The Hunger Games, #1)
By:
Suzanne Collins
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Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
By:
Jane McGonigal
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A Theory Of Fun For Game Design (Paperback)
By:
Ralph Koster
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Player's Handbook (Dungeons & Dragons, 5th Edition)
By:
Wizards of the Coast
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Mockingjay (The Hunger Games, #3)
By:
Suzanne Collins
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Catching Fire (The Hunger Games, #2)
By:
Suzanne Collins
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Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
By:
Gabrielle Zevin
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Rules of Play: Game Design Fundamentals (Mit Press)
By:
Katie Salen Tekinbaş
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Dungeon Master's Guide (Dungeons & Dragons, 5th Edition)
By:
Wizards of the Coast
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Extra Lives: Why Video Games Matter (Hardcover)
By:
Tom Bissell
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Bobby Fischer Teaches Chess (Paperback)
By:
Bobby Fischer
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Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
By:
Jason Schreier
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
By:
Blake J. Harris
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Monster Manual (Dungeons & Dragons, 5th Edition)
By:
Wizards of the Coast
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Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1)
By:
Chris Grabenstein
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Replay: The History of Video Games (Paperback)
By:
Tristan Donovan
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The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Paperback)
By:
Steven L. Kent
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Homo Ludens: A Study of the Play Element in Culture (Paperback)
By:
Johan Huizinga
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The Inheritance Games (The Inheritance Games, #1)
By:
Jennifer Lynn Barnes
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It (Hardcover)
By:
David M. Ewalt
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Ender’s Game (Ender's Saga, #1)
By:
Orson Scott Card
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
By:
Tracy Fullerton
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Caraval (Caraval, #1)
By:
Stephanie Garber
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The Player of Games (Culture, #2)
By:
Iain M. Banks
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Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition)
By:
E. Gary Gygax
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Hoyle's Rules of Games (Mass Market Paperback)
By:
Albert H. Morehead
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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games (Mass Market Paperback)
By:
Jon Peterson
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Players Handbook (Advanced Dungeons & Dragons, 1st Edition)
By:
E. Gary Gygax
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Characteristics of Games (Hardcover)
By:
George Skaff Elias
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Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players (Paperback)
By:
Stefan Fatsis
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Monster Manual (Advanced Dungeons & Dragons, 1st Edition)
By:
E. Gary Gygax
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Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
By:
Sid Meier
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Uncertainty in Games (Playful Thinking)
By:
Greg Costikyan
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Level Up!: The Guide to Great Video Game Design (Paperback)
By:
Scott Rogers
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Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG)
By:
Sandy Petersen
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Super Mario: How Nintendo Conquered America (Hardcover)
By:
Jeff Ryan
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Game Feel (Morgan Kaufmann Game Design Books)
By:
Steve Swink
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The Queen's Gambit (Paperback)
By:
Walter Tevis
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Persuasive Games: The Expressive Power of Videogames (Hardcover)
By:
Ian Bogost
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The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One (Paperback)
By:
David Sklansky
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Game Over, Press Start to Continue: How Nintendo Conquered the World (Paperback)
By:
David Sheff
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Mass Effect: Revelation (Mass Effect, #1)
By:
Drew Karpyshyn
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Player's Handbook (Dungeons & Dragons, 3.5rd Edition)
By:
Wizards of the Coast
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How to Do Things with Videogames (Electronic Mediations)
By:
Ian Bogost